Next: , Previous: GCL, Up: GCL


7.1 Conventions Used In Describing Argument Types

The following symbols are used to describe argument types in the documentation for GCL functions.

appearance
is an OOGL appearance specification.
cam-id
is an id that refers to a camera.
camera
is an OOGL camera specification.
geom-id
is an id that refers to a geometry.
geometry
is an OOGL geometry specification.
id
is a string which names a geometry or camera. Besides those you create, valid ones are:
World, world, worldgeom, g0
the collection of all geom's
target
selected target object (cam or geom)
center
selected center-of-motion object
targetcam
last selected target camera
targetgeom
last selected target geom
focus
camera where cursor is (or most recently was)
allgeoms
all geom objects
allcams
all cameras
default, defaultcam, prototype
future cameras inherit default's settings

The following ids are used to name coordinate systems, e.g. in pick and write commands:

World, world, worldgeom, g0
the world, within which all other geoms live.
universe
the universe, in which the World, lights and cameras live. Cameras' world2cam transforms might better be called universe2cam, etc.
self
"this Geomview object". Transform from an object to self is the identity; writing its geometry gives the object itself with no enclosing transform; picked points appear in the object's coordinates.
primitive
(for pick only) Picked points appear in the coordinate system of the lowest-level OOGL primitive.

A name is also an acceptable id. Given names are made unique by appending numbers if necessary (i.e. foo<2>). Every geom is also named g[n] and every camera is also named c[n] (g0 is always the worldgeom): this name is used as a prefix to keyboard commands and can also be used as a GCL id. Numbers are reused after an object is deleted. Both names are shown in the Object browser.

statement
represents a function call. Function calls have the form (func arg1 arg2 ... ), where func is the name of the function and arg1, arg2, ... are the arguments.
transform
is an OOGL 4x4 transformation matrix.
ntransform
is an OOGL (N+1)x(N+1) transformation matrix.
window
is an OOGL winddow specification.