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The following symbols are used to describe argument types in the documentation for GCL functions.
World, world, worldgeom, g0
target
center
targetcam
targetgeom
focus
allgeoms
allcams
default, defaultcam, prototype
The following ids are used to name coordinate systems,
e.g. in pick
and write
commands:
World, world, worldgeom, g0
universe
self
self
is the
identity; writing its geometry gives the object itself with no
enclosing transform; picked points appear in the object's coordinates.
primitive
pick
only) Picked points appear in the coordinate system of the
lowest-level OOGL primitive.
A name is also an acceptable id. Given names are made unique by
appending numbers if necessary (i.e. foo<2>
). Every geom is also
named g[n] and every camera is also named c[n] (g0
is always the
worldgeom): this name is used as a prefix to keyboard commands and can
also be used as a GCL id. Numbers are reused after an
object is deleted. Both names are shown in the Object browser.
(func arg1
arg2 ... )
, where func
is the name of the function and arg1
,
arg2
, ... are the arguments.