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This is a very simple toy-object: it takes 2 vertices and draws a (hyper-) cube which is the bounding box of the two vertices.
Syntax:
BBOX x[0] y[0] z[0] x[1] y[1] z[1]
or
4BBOX x[0] y[0] z[0] w[0] x[1] y[1] z[1] w[1]
or
nBBOX Ndim # > 3 x[0] y[0] z[0] w[0] ... x[1] y[1] z[1] w[1] ...
or
4nBBOX Ndim # > 3 d[0] x[0] y[0] z[0] w[0] ... d[0] x[1] y[1] z[1] w[1] ...
There is no BBOX binary format. The 4
modifyer has different
meanings depending on the dimension of the bounding box: 4BBOX
means that the 4 components of the vertices make up a 4-dimensionional
bounding-box. Using 4
in conjunction with n
–
4nBBOX
NDim – means that the vertices specified in the
file have NDim+1 components, but the component at index 0 is the
homogeneous divisor (in contrast to the ordinary 3d case where the
homogeneous divisor would be the w
– the third – component).