Sets the N-D transform of the given object.
In dimension N, this is an (N+1)x(N+1) matrix, so in that case
idim and odim are expected to be both equal to (N+1). Note that
all cameras in a camera-cluster have the same N-D transform.
Note that ND-transforms have their
homogeneous coordinate at index 0, while 3D transform have it at index
3.