Next: INST, Previous: SKEL, Up: Object File Formats
The conventional suffix for SPHERE
files is .sph.
[ST][E|H|S]SPHERE # Keyword # auto-generated texture co-ordinates, only allowed with STSPHERE objects [SINUSOIDAL|CYLINDRICAL|RECTANGULAR|STEREOGRAPHIC|ONEFACE] # next four fields are required Radius Xcenter Ycenter Zcenter
The key word is [ST][E|H|S]SPHERE
.
The optional prefix characters mean:
Sphere objects are drawn using meshes which are rectangular in a polar
co-ordinate system, with the equatorial plane parallel to the
x,y
-plane. Their smoothness, and the time taken to draw them,
depends on the setting of the dicing level, 10x10 by default. From
Geomview, the Appearance panel, the <N>ad
keyboard command, or a
dice nu nv
Appearance attribute sets this.
Texture co-ordinates are generated for STSPHERE
objectes; the
keyword following the initial STSPHERE
keyword defines the way
this is done. It follows the conventions of the mktxmesh
Perl-script which comes with the Orrery.
sin(latitude)
(i.e. z
co-ordinate in the sphere's co-ordinate system)
z=-1
) pole
+y
hemisphere over both, mirroring