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Some rendering back-ends support texture-mapped objects, actually only
the OpenGL and the RenderMan interface at the time of this
writing. There are also some issues with the RMan interface when using
an alpha-channel in the texture image. Those rendering back-ends which
don't support texturing silently ignore attempts to use texture
mapping. A texture is specified as part of an appearance structure
(see Appearances). Briefly, one provides a texture image
(see Image objects), which is considered to lie in a square
in (s,t)
parameter space in the range 0 <= s <= 1, 0 <= t <= 1.
Then one provides a geometric primitive, with each vertex tagged with
(s,t)
texture coordinates. If texturing is enabled, the
appropriate portion of the texture image is pasted onto each face of the
textured object.
There is (currently) no provision for inheritance of part of a texture
structure; if the texture
keyword is mentioned in an appearance,
it supplants any other texture specification.
The appearance attribute texturing
controls whether textures are
used; there's no performance penalty for having texture { ... } fields
defined when texturing is off.
The available fields are:
clamp none -or- s -or- t -or- st Determines the meaning of texture coordinates outside the range 0..1. Withclamp none
, the default, coordinates are interpreted modulo 1, so (s,t) = (1.25,0), (.25,0), and (-.75,0) all refer to the same point in texture space. Withs
ort
orst
, either or both of s- or t-coordinates less than 0 or greater than 1 are clamped to 1 or 0, respectively. image { <image specification> (see Image objects) } Specify the actual texture image. Images can have 1, 2, 3 or 4 channels: 1 channel: luminance 2 channels: luminance and alpha 3 channels: RGB data 4 channels: RGBA data See Image objects, for the actual definition of image objects. The alpha-channel is only interpreted as mask: where the mask is zero, pixels are simply not drawn. An exception is the case where apply is equal to modulate and translucency is enabled: in this case the resulting alpha value is the result of the multiplication of the surface color with the alpha value of the texture's alph channel. file filename alphafile filename This is considered obsolete, and only kept for compatibility, the modern way is to use the new OOGL image object. See Image objects. The stuff documented here should still work, though Specifies image file(s) containing the texture. The file keyword specifies a file with color or lightness information; alphafile if present, specifies a transparency ("alpha") mask; where the mask is zero, pixels are simply not drawn. Several image file formats are available; the file type must be indicated by the last few characters of the file name: .ppm or .ppm.Z or .ppm.gz 24-bit 3-color image in PPM format .pgm or .pgm.Z or .pgm.gz 8-bit grayscale image in PGM format .sgi or .sgi.Z or .sgi.gz 8-bit, 24-bit, or 32-bit SGI image .tiff 8-bit or 24-bit TIFF image .gif GIF image For this feature to work, some programs must be available in geomview's search path: zcat for .Z files gzip for .gz files tifftopnm for .tiff files giftoppm for .gif files If analphafile
image is supplied, it must be the same size as thefile
image. Image objects provide a more flexible way to specify texture data. See Image objects. apply modulate -or- blend -or- decal Indicates how the texture image is applied to the surface. Here the "surface color" means the color that surface would have in the absence of texture mapping. Withmodulate
, the default, the texture color (or lightness, if textured by a gray-scale image) is multiplied by the surface color. Withblend
, texture blends between thebackground
color and the surface color. Thefile
parameter must specify a gray-scale image. Where the texture image is 0, the surface color is unaffected; where it's 1, the surface is painted in the color given bybackground
; and color is interpolated for intermediate values. Withdecal
, thefile
parameter must specify a 3-color image. If analphafile
parameter is present, its value interpolates between the surface color (where alpha=0) and the texture color (where alpha=1). Lighting does not affect the texture color indecal
mode; effectively the texture is constant-shaded. background R G B A Specifies a 4-component color, with R, G, B, and A floating-point numbers normally in the range 0..1, used whenapply blend
is selected. transformtransformation-matrix
Expects a list of 16 numbers, or one of the other ways of representing a transformation (: handlename
or< filename
). The 4x4 transformation matrix is applied to texture coordinates, in the sense of a 4-component row vector (s,t,0,1) multiplied on the left of the matrix, to produce new coordinates (s',t') which actually index the texture.